
In the nearly quarter-century since designer Will Wright. I still feel it’s important to give you a solid guide to start out rather to wait some months. Screenshot of our own SimCity (called, for reasons that made sense at the time, We Are The Champignons) after three hours of game play. I know the game is relatively fresh so expect more weapons, evolution skills and game modes to pop up in Survivor.io and I will adapt this list here as things change. Don't just have an industrial third, commercial third and. The only way around this is decentralisation. This leads to some rather illogical travel paths where Sims will take the overburdened street and ignore your empty 6 lane highway right next to it. The Katana is right now the worst weapon, in my opinion (yes, I know in the previous ranking it was way better), but simply the mechanics to hit back and forth, the EVO that doesn’t really seems to add much to it and the fact that you need to get the damage reduction skill as EVO skill makes it by far less viable than the other weapons in Survivor.io! In plain SimCity 4, Sims will take the shortest route by distance to their location. And when you get the EVO skill, it turns into a single-line machine gun without auto-aiming so you have huge problems with mob waves and even bosses are really annoying to deal with as you need to constantly re-position and aim. But, the aiming is super annoying, especially in lower Star levels you will find yourself running around all the time. You have to aim and with the additional bullets you get with each star skill for it makes a nice spread – and the most positive thing I can say is that it uses the increased ATK as EVO skill that gives a good punch. The Shotgun is kind of weird for multiple reasons. Weapons that are not as effective as the others, as there are not ‘useless’ weapons in Survivor.io so far, this is the lowest tier. Still, some player pull off insane damage output with this weapon. The problem is, it has no auto-aim and you have to align (super annoying) and the range is limited. It deals a ton of damage, especially when evolved and you can deal insane hits with it. The Revolver is in the B Tier for the simple reason it’s really difficult to run. This is the niche tier, for weapons that work great in specific chapters or situations, but overall should not be your first choice.

I also like that it shares the EVO skill with the Brick so you can add one additional ability. It deals a lot more damage than the Katana or Shotgun at the same level and also the knockback can be really handy. The Baseball Bat really shines on vertical maps and is an incredible weapon for the earlier stages in Survivor.io (and as we get all investments back we can easily switch to a different weapon later). This tier is for very strong weapons but they can’t keep up 100% with the S-Tier weapon in Survivor.io
